The long awaited moment. Contact made. Radio signals blindly reaching out across the stars have finally reached their long awaited destination. Sentient life. Or at least, sentient life with adequate enough technology and inadequate instinct toward self-preservation to reach back out and grasp our outstretched hands. The barrier to communication is still very high, but we are making progress. And finally, we’ve learned that they’re on their way.
Building a XORS is a game about first contact through furniture assembly. Our first extra-terrestrial visitors are on their way, but preparations must be made. Something called a XORS. They sent pieces, but their method of providing instruction is… unorthodox. Through a series of visions, the players will construct a XORS, learn more about each other, and interpret the aliens’ true intentions.
|Authors:||Kathryn Hymes & Hakan Seyalioglu|
|Roles:||4 to 8, no gender suggestions.|
High degree of interpretation. Fixed sequence in every game.
|Leitmotiv:||Building furniture, aliens, surreal, uncertainty.|