Martingale

It’s the oldest game in the world: Beasts race in the field and more beasts bet on them. When you lose, you double down; hold on enough and you’ll break even, maybe turn your luck around. It’s a foolproof system, almost mathematical.
Almost is a great word, though: You can’t almost be a winner. Nor can you almost be alive, for that matter. At what point does chance stop being a game?

In a Martingale everything is decided by combinations: not just the course of events, but the character sheets as well. No role stays the same from one game to the next and the flip of a coin can be enough to change everything.
The result goes beyond heads or tails: What makes a difference is always a clash of intentions, systems and superstition. Every damn race ends right at the photo-finish.

Author: Oscar Biffi
Roles: 3 male.
Time: 2 hours.
Replayability:

High.
The combinations are designed to make characters different from game to game. The results of the race are not predetermined and
depend on character intervention.

Leitmotiv:

Chance and risk, gambling, crime, self-fulfilment, horseracing, twists of fate.

Handouts: Handicap Sheets
Stakes Sheets
Career Sheets
Race commentary

Leave a Reply

Your email address will not be published. Required fields are marked *

Time limit is exhausted. Please reload CAPTCHA.

This site uses Akismet to reduce spam. Learn how your comment data is processed.